COMP {
RsID 128
Strg "Vue 3D"
Strg "Assemblage"
}
COMP {
RsID 129
Strg "3DView Part"
Strg ""
}
COMP {
RsID 130
Strg "Storyboard"
Strg "Assemblage"
}
COMP {
RsID 131
Strg "Module Part"
Strg "Transform Part"
}
COMP {
RsID 132
Strg "Shader Chooser Part"
Strg ""
}
COMP {
RsID 135
Strg "Prvisualisation de la scne"
Strg "Assemblage"
}
COMP {
RsID 136
Strg "Prvisualisation de classe de textures"
Strg "Basique"
}
COMP {
RsID 150
Strg "Invisible Tree Part"
Strg ""
}
COMP {
RsID 160
Strg "3DView Prefs"
Strg "3DView"
}
COMP {
RsID 500
Strg "Oriente l'articulation"
Strg ""
}
COMP {
RsID 1000
Strg "Dummy Drop Candidate"
Strg ""
}
COMP {
RsID 1001
Strg "Zone de dpt d'objet 3DView"
Strg ""
}
COMP {
RsID 1002
Strg "Zone de dpt 3DView"
Strg ""
}
COMP {
RsID 1040
Strg "Fentre"
Strg "Fentre des outils de la vue 3D"
}
COMP {
RsID 15104
Strg "List of instance Part"
Strg ""
}
COMP {
RsID 15106
Strg "Master Sound properties Part"
Strg ""
}
Wind {
RsID 1234
Strg "Vue 3D de <<<>>>"
}
Wind {
RsID 1235
Strg "Affichage:"
Strg "Uniforme"
Strg "Slection"
Strg "Mise  jour"
Strg "Camra"
Strg "Images:"
Strg "IPS:"
Strg "Storyboard de <<<>>>"
}
Wind {
RsID 1400
Strg "Prvisualisation de la scne"
}
Node {
RsID 128
Strg "Mettre  jour uniquement la vue active"
Strg "Contrainte de l'angle de rotation:"
Strg "0,00"
Strg "Taille des manipulateurs"
Strg "Incrment de dplacement au clavier:"
Strg "0.00"
}
Node {
RsID 129
Strg "Titre de la case:"
Strg "Editer le texte"
}
Node {
RsID 500
Strg "Oriente les articulations filles"
Strg "Attention: Utiliser cette commande sur un objet dj anim n'est pas recommand. Il faut remettre le temps  zro avant de l'appliquer."
}
Node {
RsID 1000
Strg "Sortir"
}
Node {
RsID 1234
Strg "Sortir"
}
Node {
RsID 2000
Strg "Nom:"
Strg "<Nom de l'objet>"
Strg "Visible"
Strg "Anim"
Strg "Texture:
"
Strg "<Nom objet Matre>"
Strg "Editer"
Strg "Catalogue"
Strg "Appliquer aux fils"
}
Node {
RsID 3000
Strg "Activer la texture de dplacement"
Strg "Dplacement"
}
Node {
RsID 15100
Strg "Nom:"
Strg "<Nom de l'objet>"
Strg "Classe d'objet:"
Strg "<Nom objet Matre>"
Strg "Visible"
Strg "Anim"
Strg "Gnrateur d'ombres"
Strg "Rcepteur d'ombres "
Strg "Texture:
"
Strg "<Nom objet Matre>"
Strg "Editer"
Strg "Catalogue"
}
Node {
RsID 15101
Strg "Montrer l'objet en vue 3D"
Strg "Montrer"
Strg "Intelligentes"
Strg "Cacher"
Strg "Faces arrires"
}
Node {
RsID 15102
Strg "Nom:"
Strg "anonyme"
Strg "Visible"
Strg "Anim"
}
Node {
RsID 15103
Strg "Afficher l'objet dans la vue 3D"
}
Node {
RsID 15104
Strg "Nom:"
Strg "<Object Name>"
Strg "Instances"
}
Node {
RsID 15105
Strg "Nom:"
Strg "<Nom de l'objet>"
Strg "Classe d'Objet:"
Strg "<Nom objet Matre>"
Strg "Visible"
Strg "Anim"
}
Node {
RsID 15106
Strg "Nom:"
Strg "anonyme"
Strg "Visible"
Strg "Anim"
Strg "Tout objet sauf:"
Strg "Seulement:"
Strg "Changer"
Strg "Limiter l'clairage :"
}
Node {
RsID 15110
Strg "X"
Strg "Y"
Strg "Z"
Strg "Verr. point accroche"
Strg "Obj->PA"
Strg "PA->Obj"
Strg "Centre"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Pt. Acc."
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Rotation"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Miroir"
Strg "Autour du"
Strg "Taille"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Echelle"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Gnral"
Strg "0.00"
Strg "Uniforme"
Strg "Verrouiller:"
Strg "X"
Strg "X"
Strg "X"
}
Node {
RsID 15111
Strg "Emplacement:"
Strg ""
Strg "Ancre"
Strg "En ligne"
}
Node {
RsID 15112
}
Node {
RsID 15113
Strg "Editer"
Strg "Donnes invisibles"
}
Node {
RsID 15120
Strg "Nom de la texture"
}
Node {
RsID 15121
}
Node {
RsID 15200
Strg ""
Strg "Rechercher :"
Strg ""
}
Node {
RsID 15201
Strg "****"
Strg "..."
Strg "Choisissez un fichier son"
}
Node {
RsID 15500
}
Node {
RsID 19988
Strg "Nom:"
Strg "<Nom de l'objet>"
Strg "Classe d'objet:"
Strg "<Nom objet Matre>"
Strg "Visible"
Strg "Anim"
Strg "Gnrateur d'ombres"
Strg "Rcepteur d'ombres "
Strg "Texture:
"
Strg "<Nom objet Matre>"
Strg "Editer"
Strg "Catalogue"
}
STR {
RsID 200
Strg "Vue 3D"
}
STR {
RsID 201
Strg "Vue"
Strg "Envoyer la bote de travail sur l'objet"
Strg "Envoyer la bote de travail vers l'origine"
Strg "Grille"
Strg "Cadre de Rendu"
Strg "Masquer les contrles de manipulation directe"
Strg "Afficher les contrles de manipulation directe"
Strg "Afficher le Cadre de Rendu"
Strg "Dtecter les collisions"
Strg "Appliquer les contraintes"
Strg "Voir la slection"
}
STR {
RsID 1000
Strg "Dtecter les collisions"
Strg "Appliquer les contraintes"
Strg "Verrouiller les objets fils"
}
STR {
RsID 1240
Strg "8"
Strg "10"
Strg "12"
Strg "14"
Strg "16"
Strg "18"
Strg "20"
Strg "24"
Strg "28"
}
STR {
RsID 14000
Strg "\\Presets\\Shaders\\wizard.txt"
}
STR {
RsID 15000
Strg "Scne"
Strg "Objets"
Strg "Classes d'objets"
Strg "Classes de textures"
Strg "Lumire"
Strg "Camra"
Strg "Grouper"
Strg "Primitive"
Strg "Assistant"
Strg "Classe d'objets"
Strg "Classe de textures"
Strg "Scne"
Strg "Subdivision"
Strg "Image cl"
Strg "Classe groupe"
Strg " : "
Strg "Pas de texture"
Strg "Classe de son"
Strg "Le format du fichier slectionn n'est pas support."
Strg "Nouvelle classe de texture"
}
STR {
RsID 15001
Strg "Dplacer"
Strg "Redimensionner"
Strg "Rotation"
Strg "Crer un objet"
Strg "Outil Bone"
Strg "Chane de cinmatique inverse"
}
STR {
RsID 15002
Strg "Modifier la transformation"
Strg "Modifier le composant lumire"
}
STR {
RsID 15003
Strg " Projection XY"
Strg " Projection YZ"
Strg " Projection XZ"
Strg ""
Strg " Point dynamique XY"
Strg " Point dynamique YZ "
Strg " Point dynamique  XZ"
Strg " Point dynamique "
Strg " Point XY"
Strg " Point YZ"
Strg " Point XZ"
Strg " Point"
Strg " Fil de fer XY"
Strg " Fil de fer YZ"
Strg " Fil de fer XZ"
Strg " Fil de fer "
}
STR {
RsID 15004
Strg "Prvisualisation "
}
STR {
RsID 15005
Strg "Choisissez un fichier son  ouvrir..."
Strg "Liste d'exclusion"
Strg "Liste d'inclusion"
Strg "Choisir les objets  exclure de l'clairage."
Strg "Choisir les objets  clairer."
}
STR {
RsID 15010
Strg "Envoyer le centre de l'objet vers le point d'accroche"
Strg "Envoyer le point d'accroche vers le centre de l'objet"
Strg "Double cliquer pour diter cette texture"
}
STR {
RsID 15106
Strg "Insrer un son"
}
Dlog {
RsID 1000
Strg "Espacement"
Strg "Une ligne tous les"
Strg "Magntiser la grille"
Strg "1"
Strg "0.00"
Strg "Centre"
Strg "Taille"
Strg "X"
Strg "0.00"
Strg "Y"
Strg "0.00"
Strg "Z"
Strg "0.00"
Strg "X"
Strg "0.00"
Strg "Y"
Strg "0.00"
Strg "Z"
Strg "0.00"
Strg "Grille"
}
Dlog {
RsID 1050
Strg "Zone scurise du cadre de rendu"
Strg "Rglage du cadre de rendu"
}
Dlog {
RsID 15001
Strg "Vous tes sur le point de modifier une classe d'objets comportant plusieurs instances. Voulez-vous crer une classe (qui modifie uniquement cette instance) ou modifier la classe existante (et changer toutes les instances) ?"
Strg "Crer une classe"
Strg "Modifier la classe"
Strg "Modifier la classe"
}
CMNU {
RsID 15
Strg "&Vue"
Strg "&Zoom"
Strg "&Voir la slection"
Strg "&Rinitialiser le Panoramique 2D"
Strg "&Envoyer la boite travail sur l'objet"
Strg "&Envoyer la boite travail vers l'origine"
Strg "-"
Strg "Grille..."
Strg "Cadre de Rendu..."
Strg "-"
Strg "Masquer les contrles de manipulation directe"
Strg "Afficher les contrles de manipulation directe"
Strg "Afficher le Cadre de Rendu"
Strg "Dtecter les collisions"
Strg "Appliquer les contraintes"
Strg ""
}
CMNU {
RsID 21
Strg "&Insertion"
Strg ""
}
CMNU {
RsID 35
Strg "&Skinning"
Strg ""
}
CMNU {
RsID 15000
Strg ""
Strg "Globale"
Strg "Locale"
Strg ""
}
CMNU {
RsID 15001
Strg ""
Strg "Point d'accroche"
Strg "Centre de l'objet"
Strg ""
}
CMNU {
RsID 15002
Strg ""
Strg "Pt accroche et centre"
Strg "Point d'accroche"
Strg "Centre de l'objet"
Strg ""
}
Room {
RsID 128
Strg "Assemblage"
}
Room {
RsID 130
Strg "Storyboard"
}
PMap {
RsID 128
Strg "Dtection des collisions active"
Strg "Verrouiller les fils"
Strg "Zone scurise Cadre de Rendu"
Strg "Afficher le Cadre de Rendu"
Strg "Magntiser sur la grille"
Strg "Espacement de la grille"
Strg "Pas de la grille"
Strg "Centre de la boite de travail"
Strg "Taille de la boite de travail"
}
PMap {
RsID 500
Strg ""
}
PMap {
RsID 1000
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
}
Prop {
RsID 15000
Strg "Gnral"
Strg "Gnral"
Strg "Vue"
Strg "URL"
Strg "Mouvement"
Strg "Transformation"
Strg "Modificateurs"
Strg "Texture"
Strg "Texture principale"
Strg "Domaines de texture"
Strg "Effets"
}
Prop {
RsID 15001
Strg "Gnral"
Strg "Gnral"
Strg "Vue"
Strg "Mouvement"
Strg "Transformation"
Strg "Modificateurs"
Strg "Effets"
}
Prop {
RsID 15002
Strg "Gnral"
Strg "Gnral"
Strg "Vue"
Strg "Mouvement"
Strg "Transformation"
Strg "Modificateurs"
Strg "Effets"
}
Prop {
RsID 15003
Strg "Gnral"
Strg "Gnral"
Strg "Vue"
Strg "Mouvement"
Strg "Transformation"
Strg "Modificateurs"
Strg "Effets"
}
Prop {
RsID 15004
Strg "Gnral"
Strg "Gnral"
}
Prop {
RsID 15005
Strg "Effets"
Strg "Filtres"
}
Prop {
RsID 15006
}
Prop {
RsID 15007
Strg "Gnral"
Strg "Gnral"
Strg "Vue"
Strg "Mouvement"
Strg "Transformation"
Strg "Modificateurs"
Strg "Effets"
}
Prop {
RsID 15008
Strg "Gnral"
}
Prop {
RsID 15010
Strg "Gnral"
Strg "Gnral"
Strg "Vue"
Strg "Mouvement"
Strg "Transformation"
Strg "Modificateurs"
Strg "Effets"
}
Prop {
RsID 15011
Strg "Gnral"
Strg "Gnral"
}
Prop {
RsID 15012
Strg "Gnral"
Strg "Gnral"
}
TBAR {
RsID 1000
Strg ""
}
DBoo {
RsID 128
Strg "Elments de base"
Strg "Spline"
Strg "Point"
Strg "Formule"
Strg "Modeleur de metaballs"
Strg "Fonctions Motif"
Strg "Texte"
Strg "Particules"
Strg "Terrain"
Strg "Arbres"
Strg "Nuages"
Strg "Atmosphre"
Strg "Replicator"
}
DBoo {
RsID 129
Strg "Eclairages lmentaires"
}
DBoo {
RsID 130
Strg "Obligatoire"
}
DBoo {
RsID 131
Strg "Forces"
Strg "Mire"
Strg "Bone"
}
ghmn {
RsID 1234
Strg "Echelle"
Strg "Zoomer"
Strg "Dplacer"
Strg "Panoramique XY"
Strg "Panoramique XZ"
Strg "Panoramique YZ"
Strg "Rotation"
Strg "Tourner la camra"
Strg "Inclinaison latrale"
}
